Ain’t no party like a π»π!
Come help GHOST PARTY put on a festival so important it’s like our lives depend on it!
Ain’t no party like a π»π!
Come help GHOST PARTY put on a festival so important it’s like our lives depend on it!
OMG. Y’all. This is your last chance to see Hostel in our regular Friday night slot!
Get ready for improv that reaches the sky doesn’t stop! After this we’ll be slingshotting back past Earth for the Baltimore Improv Festival, but then our momentum will take us TO! THE! STAAAARS! π«
So excited about Alternate Universe: A FanFic Improv Show May 23rd at Baltimore Improv Group.
We will be reading 3 pieces in depth, and doing improv based on them, but we will be using content from all submissions in some way!
Submissions are open until Monday, May 21st! Send us your fan fiction!
Join Dungeon Master Marty McGuire (that’s me!) as he takes three brave adventurers on a quest through a magical world. Dungeons, dragons and many other dangers await the improvisers that dare play his perilous game. For fans of improv, live action role-playing (LARP), neither, or both!
This show is part of The BIG Lab series in which Baltimore Improv Group’s comedy scientists take their newest experiments to the stage for further testing. The results may be explosive!
Tickets are only $5. Get them now at Eventbrite!
Every GHOST PARTY π»π show is special, and this one may be the most special yet.
Please join us to celebrate… love? Probably?
I was in some great workshops with some amazing folks at Camp Improv Utopia EastΒ this year, including this one from Rick Andrews.Β
Kristen aka KMacΒ asked me for my notes after I used some exercises from this workshop in a coaching session with Topiary. So, here they are! I hope they are useful to someone.
Any great ideas and brilliance in here are because of Rick and the other workshop participants. Any bad advice or mistakes below are my own.
Warm up - sound and motion hot spot
Level up:
This workshop is about getting out of the way of that discovery.
We often improvise like people who need approval from the audience. It's exhausting for players and audience alike.
Black holes are detected by how their gravity affects things around them, warping light. An addict filters all decisions through their addiction. We are addicted to being interesting.
If someone tells you to do a cave scene, almost everyone's first idea will be "Oh no, we are trapped!" But have you ever been in a cave? Probably! Have you ever been trappedΒ in a cave? Nope. So why don't people do scenes about just being in a cave?
Exercise:
Exercise:
Exercise:
Exercise:
Other thoughts:
You probably don't care about this post unless you're a member of Hostel!
5 of us practiced at the theater thanks to the kindness of Richard who let us in and helped us practice. Here are some notes that are hopefully accurate!
We explored the space and thought about ways to use it best. For example, we can bring the sidelines way forward towards the audience and give ourselves a sense of space by bringing the chairs downstage away from the wall, treating the columns like a back line.
Warm-ups we did:
We did an exercise that is from Rick Andrews, though many folks learned a similar one from other instructors. It involves two players at a time.
We were almost out of time, so we did a little ~6 minute set that started with "Real Talk" - basically starting with an input and doing Round 2 of the exercise until someone comes in to start a tag run or scene based on it. Any full scene wipe starts again with a real talk conversation and some object work.
Great time doing a set at the Unified Scene Theater tonight with Remote Possibilities!
Hostel returns to the Single Carrot Theatre
This Friday, June 9th, at 9pm. And every Friday at 9pm, thereafter!